Introduction

This study will explore the history of 3d Render Engines. Although the platform is mostly mathematical I do not plan to go into many mathematical formulas however there are plans to describe in a more linear fashion some of the newer approaches to rendering geometry or environments. It is a conceptual course based on many approved internet databases and related books which will be sited. This course will provide a greater understanding of todays more modern techniques including raytracing, scanline methods, and radiosity. This study will also be a great way to learn more about the world around and strengthen the understanding of light, shadows, and color.

Objectives

During this course an overall goal is to have a greater understanding of some of the techniques that have been added to render engines over the years. An understanding of how those methods were manifest in the modern day render engines and applied in technologies. The course will extend that understanding into a discrete timeline of events with reasonable predictions and examples about the render engines. By the end of the course, there will be a knowledge of current render engines used in today's new media and also a greater understanding of what made the modern engines so great and realistic.
 Wherever possible, there will be applied example material from the actual render engines themselves.

Syllabus

Module 1

 	Defining the work: What is a Render Engine? Why are render engines so important in CG? Idea of render engines & limitations. Conceptualizing with resources where render engines may be in the future. Thinking outside the Box

Module 2

 	The Beginning: Deep historical study of the techniques and methods used in in render engines. 

Module 3

 	The Outline: Gathering resource materials, examples, and any other source received from Module 2. Declaration of a final historical timeline of render engines past and present.

Planned Texts

	▪ Real-Time Rendering
  Written by  Tomas Akenine-Moller  , Eric Haines 
  Published by AK Peters Ltd  (July 2002) 
  ISBN 1568811829

▪ Advanced Animation and Rendering Techniques : Theory and Practice
  by Alan H. Watt, Mark Watt (Contributor)
  Hardcover (November 1992)
  Addison-Wesley Pub Co; ISBN: 0201544121

▪ Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics by Michael O'Rourke 

▪ Learning Maya 6: Rendering
  by Alias, Sybex

▪ The Art of 3-D Computer Animation and Effects, Third Edition
	  Publisher: John Wiley & Sons; 3 edition (July 25, 2003)
	  ISBN: 0471430366